deviant ART

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dL #308: Meh. Bah.

Journal Entry: Sat Feb 23, 2008, 3:29 PM
  • Mood: I Have To Pee


Hmm..

I realised lately that I don't really think much when I draw or paint, not as much as I used to. I mean, back then I used to think of a concept behind a drawing while drawing/before drawing, now it's just.. draw whatever. Which i feel makes the drawing weak because they don't exactly have a concept behind them... I mean, seriously, names like chainsawface and tentacleman or mountain giant.. seriously.. they feel somewhat... common and general.. and meh. I wonder if I've lost the passion for storytelling. Or am I still slacking. Or both.

But yeah, ugh, gotta stop procrastinating schoolwork, so I have more time for personal art, and I so have to start hauling my butt to the workshops >_< Gwah. So much must do's.

Must dish out a good enough portfolio before going back to Malaysia so I can find a decent parttime job, since I'll be back the whole summer.. Just hope I don't end up being a cashier at mc'ds or something. >_>


zeo-x. signing out.

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~AngelicAdonis:iconAngelicAdonis: Feb 23, 2008, 3:43:51 PM
I wouldn't worry about the thought process to to much. Personally I find your art is exceptional, so a title such as "tentacle man" does not detract from your work.

If you used to make concepts up for your drawings, you could call that a "structured train of thought". Now if your just drawing whatever, you could say you have a "fluid train of though", and thats not a bad thing. Even Bruce Lee advocated a fluid train of thought, that its better to move on instinct and impulse, never over thinking your next move. "Empty your glass so that it can be filled, become devoid to gain fully" - Bruce Lee.
~zeo-x:iconzeo-x: Feb 23, 2008, 4:25:44 PM
I would beg to differ. The thought process is actually very important when it comes to art. I mean, it's basically the part/process that separates you from other artists, and make you unique. So yeah, since I'm not putting much thought into my work, they dont come out as distinct =__=

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"Watching the last episode of Evangelion is like watching Power Level Over 9000 on youtube five times over, except without the funny," - Anjii
~Gee-Man:iconGee-Man: Feb 23, 2008, 4:45:12 PM
True, but I think a lot of your recent work looks pretty professional, you just need to refine it. How about that wreckdivers concept you drew a long time ago? That seemed to have a possible working story there.

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Ninjas never go down easy. Especially the l33t ones.
S0 w4t<h 0u+
~AngelicAdonis:iconAngelicAdonis: Feb 23, 2008, 4:52:14 PM
Indeed a valid point, but could you not say that in lacking a specific thought process, that also could separate you as an individual? Im reminded of Brian Froud, who will both plan out his works, and other times will just draw scribbles, then slowly wait till the figures "pop out" of the page. The work of Jackson Pollack and other abstract artists could also be described this way. While lacking a structured pattern, they are non the less aesthetically pleasing. But I digress.
Personally, I enjoy art that is both structured as well as art that is more fluid and abstract. Structured art is easy to look at, and the fluid art you can see more of the creative process at work and you can read into the art, which is also fun.
Once again I'll reiterate that I still think your work is exceptional and has no notable flaws, though I suppose you could chalk it up to "beauty in the eye of the beholder". (I hope my rant is not annoying you, if so then please disregard it)
~zeo-x:iconzeo-x: Feb 23, 2008, 6:07:36 PM
Yeah, the wreckdiver story is kind of on hold at the moment >_> in need of inspiration..

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"Watching the last episode of Evangelion is like watching Power Level Over 9000 on youtube five times over, except without the funny," - Anjii
~Austen21993:iconAusten21993: Feb 23, 2008, 6:28:29 PM
hope you find your lost muse thingy

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~ARCHVERMIN:iconARCHVERMIN: Feb 23, 2008, 7:03:48 PM
Everybody's got down-times. If it helps, alcohol's pretty good at juicing up your creativity.

Otherwise you can walk in front of a car, knock your head, and obtain a twisted imagination. Like me :)
~girlsarelikekites:icongirlsarelikekites: Feb 23, 2008, 7:44:05 PM
sup. it helps to right a short story to give the characters a realistic sense of presence. Here are the eseentials of story telling haha- plot character theme setting point of view and tone. tone is the emotional sense you are trying to convey. with the characters just think about race or ethnicity/time period/where they live/ how they survive/what they do....(these things also make naming characters alot easier)make them real and that will make the designs and artwork that much better because you want to make them as real as possible and as true to the story as u can. this makes them stronger as entitities as compared to just oh, some dude with chainsaws comin out his face, etc. does that make sense? hope it helps. also- study prefixes of words/word origin as that helps alot as well. IE mountainback giant thingie could be turned into Geospinoth (just an example) which translates into "earth-spine-mammoth". Geospinoth sounds massive because of the -oth suffix and alot more original than mountainbackgiant guy. haha. lemme know if this helps dude. later

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"To die but not to perish is to be eternally present." - Lao Tzu
~girlsarelikekites:icongirlsarelikekites: Feb 23, 2008, 7:50:48 PM
uh what i wrote is in regards to concept art and illustration because the characters need to be real/have a sense of presence in video games/movies/etc in order to be believable/marketable.

if people just wanna doodle and dont care about where or what the character does then thats up to them, as illustration/viz dev might not be their career goal. But for those of us who are going in that direction..then yeah, story is important. If you don't believe me, then go ask Frazetta =)

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"To die but not to perish is to be eternally present." - Lao Tzu
~rytango:iconrytango: Feb 23, 2008, 9:51:55 PM
i feel ya man. mostly i just think of something cool but don't have the energy to expand the story beyond a character sketch. sometimes i'm like: "has this been done before? of course it has! just get it done!"

just keep doing what your doing, even if it is something generic like the "Wolfman" or some other movie monster. somebody will at least recognize your skill enough to employ you into their projects, their stories that need an artistic vision to bring it to life.

*sigh* it is good to have a knack for creative storytelling also...i miss those days...